> I'm trying to make a trigger that will fire upon level start, > but not at level spawn, like trigger_auto. There is a delay > between the level spawn and when the level is visible. How can > I trigger an entity at the moment the player has interaction > with the map?
Try triggering it during CBasePlayer::PreThink. -- Laurie Cheers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

