>    I recently noticed a problem when a player runs backwards it continues
to
> play the run  animation forwards instead of in reverse. If you walk
> backwards it plays the walk animation in reverse.
>  The run never used to do this and I can't for the life of me work out
what
> I changed to create this problem. Any idea what might cause something like
> this?

As far as I can remember (for about 3 years).  The run animation in
Half-Life deathmatch has always played the forward run animation.  There's
also some animation glitch with the long jump animation, but I can't recall
what was the problem with it at the moment.

Jeffrey "botman" Broome

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