> I recently noticed a problem when a player runs backwards it continues to > play the run animation forwards instead of in reverse. If you walk > backwards it plays the walk animation in reverse. > The run never used to do this and I can't for the life of me work out what > I changed to create this problem. Any idea what might cause something like > this?
As far as I can remember (for about 3 years). The run animation in Half-Life deathmatch has always played the forward run animation. There's also some animation glitch with the long jump animation, but I can't recall what was the problem with it at the moment. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

