Sorry for starting a new thread. Ye olde e-mail client is behaving erratically tonight. Reply follows.
> > I have come across a very strange bug in my mod. If a Player is > > ducking, and you try to shoot him in the head or neck, the > > bullet/trace simply goes right through, with no hit registered. > > Anywhere else in the body the trace works correctly, but > not the head > > or neck. I checked the hitboxes using r_drawentities 4, > and there is > > a head/neck hitbox, so that is not the problem. Any ideas > as to what > > could be causing this? The head of the model extends beyond the bounding box when ducked. You can see this if you uncomment the call to PM_ShowClipbox in PM_PlayerMove. If my understanding of the engine's collision detection is correct, the hitboxes on the model will never get checked if they are outside the bounding box. I *think* using SetObjectCollisionBox to increase the size of the box when ducked might solve the problem. > > Did you apply the hitbox patch from Robin Walker's post (from > back in December of last year)?... > I don't think that will help. > BTW, did this fix get merged into SDK 2.3? I never downloaded 2.3 so I couldn't check myself. No, it didn't. Jim _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

