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On Wed, Feb 19, 2003 at 09:58:45PM -0600, Entropy wrote:
> The head of the model extends beyond the bounding box when ducked.  You
> can see this if you uncomment the call to PM_ShowClipbox in PM_PlayerMove.
> If my understanding of the engine's collision detection is correct, the
> hitboxes on the model will never get checked if they are outside the
> bounding box.  I *think* using SetObjectCollisionBox to increase the size
> of the box when ducked might solve the problem.
>
Thank you! I checked the playermodel, and realized that it's head when
ducked is 36 units above the origin, while gman is only 18.  With that
GetHullBounds fix, it is working perfectly now. Thanks again.
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