[ Converted text/html to text/plain ] Well actually, I'm not making a MOD, just making some modifications to Zoner's compile tool code base (actually, Tony Moore's special edition with all the extra features) And Laurie, thanks for the hint. I had that code at one time, but got rid of it because it didn't produce my expected results, all because of a bug I just found elsewhere in my code :) It turns out someone (*looks around suspiciously*) forgot to put a '+ 1' inside a subscript somewhere, and instead of passing RGB values to a function, it was passing the red value in place of the green value as well (RRB), totally screwing over the algorithm that fetches the best palette indices.
After that fix, it worked perfectly. It's difficult to tell the different between the real entity rendermode and the precompiled texture blend. Maybe I'll get a screen up... >From: Ken Birdwell >Reply-To: [EMAIL PROTECTED] >To: "'[EMAIL PROTECTED]'" >Subject: RE: [hlcoders] Additive Rendermode >Date: Mon, 3 Mar 2003 18:31:01 -0800 > >For now, if possible, I recommend using a fixed palette. :/ It won't be real >pretty, but it'll get your mod up and running and folks playing it. > >-----Original Message----- >From: Alfred [mailto:[EMAIL PROTECTED] >Sent: Monday, March 03, 2003 6:18 PM >To: [EMAIL PROTECTED] >Subject: Re: [hlcoders] Additive Rendermode > > > > > You may want to ask Alfred Reynolds directly, I think he's > > done some work with loading textures post initialization. > > >Unfortunately I haven't done anything like this with the SDK codebase :( > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ------------------------------------------------------------------------------ Tired of spam? Get advanced junk mail protection[1] with MSN 8. ===References:=== 1. http://g.msn.com/8HMZENUS/2734 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

