[ Converted text/html to text/plain ] Pics, for those interested...
http://144.132.11.143/zipster/TestMap.jpg[1] http://144.132.11.143/zipster/TestMap2.jpg[2] In each pic, top row it texture overlay, bottom row is additive rendermode entity. The first pic has renderfx of 15, the second pic, 200. >From: "Skyler York" >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: RE: [hlcoders] Additive Rendermode >Date: Mon, 03 Mar 2003 22:42:58 -0800 > >[ Converted text/html to text/plain ] > >Well actually, I'm not making a MOD, just making some modifications to Zoner's >compile tool code base (actually, Tony Moore's special edition with all the >extra features) And Laurie, thanks for the hint. I had that code at one >time, but got rid of it because it didn't produce my expected results, all >because of a bug I just found elsewhere in my code :) It turns out someone >(*looks around suspiciously*) forgot to put a '+ 1' inside a subscript >somewhere, and instead of passing RGB values to a function, it was passing the >red value in place of the green value as well (RRB), totally screwing over the >algorithm that fetches the best palette indices. > >After that fix, it worked perfectly. It's difficult to tell the different >between the real entity rendermode and the precompiled texture blend. Maybe >I'll get a screen up... > >From: Ken Birdwell > >Reply-To: [EMAIL PROTECTED] > >To: "'[EMAIL PROTECTED]'" > >Subject: RE: [hlcoders] Additive Rendermode > >Date: Mon, 3 Mar 2003 18:31:01 -0800 > > > >For now, if possible, I recommend using a fixed palette. :/ It won't be real > >pretty, but it'll get your mod up and running and folks playing it. > > > >-----Original Message----- > >From: Alfred [mailto:[EMAIL PROTECTED] > >Sent: Monday, March 03, 2003 6:18 PM > >To: [EMAIL PROTECTED] > >Subject: Re: [hlcoders] Additive Rendermode > > > > > > > > > You may want to ask Alfred Reynolds directly, I think he's > > > done some work with loading textures post initialization. > > > > >Unfortunately I haven't done anything like this with the SDK codebase :( > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, please >visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >------------------------------------------------------------------------------ >Tired of spam? Get advanced junk mail protection[1] with MSN 8. > >===References:=== > 1. http://g.msn.com/8HMZENUS/2734 > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ------------------------------------------------------------------------------ MSN 8 helps ELIMINATE E-MAIL VIRUSES. [3] Get 2 months FREE*. ===References:=== 1. http://144.132.11.143/zipster/TestMap.jpg 2. http://144.132.11.143/zipster/TestMap2.jpg 3. http://g.msn.com/8HMYENUS/2743 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

