Does the additive effect reduce the framerate ?
A while ago, we discussed on this list the cost of an additive operation
when it's applied to the whole screen...

Just curious :) Anyway, really good work !

      - Cortex : HL ALBATOR coder & mapper
      - [EMAIL PROTECTED] & ICQ : 71548738

Skyler York wrote:
> [ Converted text/html to text/plain ]
>
> Pics, for those interested...
>
> http://144.132.11.143/zipster/TestMap.jpg[1]
>
> http://144.132.11.143/zipster/TestMap2.jpg[2]
>
> In each pic, top row it texture overlay, bottom row is additive
> rendermode entity.  The first pic has renderfx of 15, the second pic,
> 200.
>> From: "Skyler York"
>> Reply-To: [EMAIL PROTECTED]
>> To: [EMAIL PROTECTED]
>> Subject: RE: [hlcoders] Additive Rendermode
>> Date: Mon, 03 Mar 2003 22:42:58 -0800
>>
>> [ Converted text/html to text/plain ]
>>
>> Well actually, I'm not making a MOD, just making some modifications
>> to
> Zoner's
>> compile tool code base (actually, Tony Moore's special edition with
>> all the extra features) And Laurie, thanks for the hint. I had that
>> code at one time, but got rid of it because it didn't produce my
>> expected results, all because of a bug I just found elsewhere in my
>> code :) It turns out someone (*looks around suspiciously*) forgot to
>> put a '+ 1' inside a subscript somewhere, and instead of passing RGB
>> values to a function, it was passing
> the
>> red value in place of the green value as well (RRB), totally
>> screwing over
> the
>> algorithm that fetches the best palette indices.
>>
>> After that fix, it worked perfectly. It's difficult to tell the
>> different between the real entity rendermode and the precompiled
>> texture blend. Maybe I'll get a screen up...
>>> From: Ken Birdwell
>>> Reply-To: [EMAIL PROTECTED]
>>> To: "'[EMAIL PROTECTED]'"
>>> Subject: RE: [hlcoders] Additive Rendermode
>>> Date: Mon, 3 Mar 2003 18:31:01 -0800
>>>
>>> For now, if possible, I recommend using a fixed palette. :/ It
>>> won't be
> real
>>> pretty, but it'll get your mod up and running and folks playing it.
>>>
>>> -----Original Message-----
>>> From: Alfred [mailto:[EMAIL PROTECTED]
>>> Sent: Monday, March 03, 2003 6:18 PM
>>> To: [EMAIL PROTECTED]
>>> Subject: Re: [hlcoders] Additive Rendermode
>>>
>>>
>>>
>>>> You may want to ask Alfred Reynolds directly, I think he's
>>>> done some work with loading textures post initialization.
>>>>
>>> Unfortunately I haven't done anything like this with the SDK
>>> codebase :(
>>>
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> ===References:===
>   1. http://144.132.11.143/zipster/TestMap.jpg
>   2. http://144.132.11.143/zipster/TestMap2.jpg
>   3. http://g.msn.com/8HMYENUS/2743
>
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