[ Converted text/html to text/plain ] > Interesting. So this tool is a way of reducing r_speeds, by > combining two brushes into one and giving them a custom texture? > So the resultant texture is then wadincluded with the bsp, or what?
I just consider myself a contributing author for the MOD team I'm doing this for, and the motives are unclear to me - apparently it promotes mapper laziness :) However it also cuts down on entities, which is a Good Thing. And yes, the textures are included with the BSP. It just seemed easiest for the mapper and end-user that way. >Does the additive effect reduce the framerate ? >A while ago, we discussed on this list the cost of an additive operation >when it's applied to the whole screen... I don't know if it reduces frame rate, I haven't had enough of them rendering at one time to get a framerate benchmark. However my guess is that the more passes the engine has to make for transparency, the slower it will get. I did however just make the startling realization (with the help of DeathWish) that the lightmaps will totally destroy the overlay effect, since they're applied afterwards. Damn. I now must hack the lightmaps. :) ------------------------------------------------------------------------------ Add photos to your e-mail with MSN 8.[1] Get 2 months FREE*. ===References:=== 1. http://g.msn.com/8HMVENUS/2746 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

