>     The problem is *after*. The engine (I suppose) changes the velocity of
> the object and one of its value (x, y or z) is reseted to 0 !! It's always
> the axis of the plane normal that is reseted to 0 in pev->velocity :( So,
my
> projectile moves along the wall...

What's the pev->movetype of the entity?  (MOVETYPE_BOUNCE?)

Jeffrey "botman" Broome

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