botman wrote:
>> The problem is *after*. The engine (I suppose) changes the
>> velocity of the object and one of its value (x, y or z) is reseted
>> to 0 !! It's always the axis of the plane normal that is reseted to
>> 0 in pev->velocity :( So,
> my
>> projectile moves along the wall...
>
> What's the pev->movetype of the entity? (MOVETYPE_BOUNCE?)
MOVETYPE_FLY with the solution I just exposed in my other answer.
Thx anyway :)
- Cortex : HL ALBATOR coder & mapper
- [EMAIL PROTECTED] & ICQ : 71548738
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