I've got exactly the same problem. When I comment out some mapoject code so that it loads less models into the memory it works. Probably we reached the HL limit for memory used by models.
On Sun, 9 Mar 2003 02:39:35 -0600, Mazor <[EMAIL PROTECTED]> wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What the H-E-double hockey sticks does this mean:
Host_Error: PF_precache_model_l: 'models/w_ammobox.mdl' overflow
That ONLY happens when the map runs in multiplayer mode. not in single player, JUST multiplayer.
And the other maps run fine, WTF?!?!?!
-Cale Dunlap FA Programmer _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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