> This was an idea I had a while ago - Valve could up the HL engine to latest > tech, bump mapping, pixel shaders, higher poly limits etc, then release the > upgrade as a retail product (testing for Steam perhaps?), but have it > compatible with current HL (so netcode remains same etc), thus they would > both extend the life of the HL engine AND make a bit of money :)
They call it TF2, it'll be out "soon" ;) /me runs and hides Jeff. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

