> This was an idea I had a while ago - Valve could up the HL engine to latest
> tech, bump mapping, pixel shaders, higher poly limits etc, then release the
> upgrade as a retail product (testing for Steam perhaps?), but have it
> compatible with current HL (so netcode remains same etc), thus they would
> both extend the life of the HL engine AND make a bit of money :)

They call it TF2, it'll be out "soon" ;)

/me runs and hides

Jeff.

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