Lol, its ok, I understood it. -Cale
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of omega Sent: Monday, March 17, 2003 7:38 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] HLTV Scoreboard Wow, that was WELL written. *rolleyes* -omega Frontline Force - http://www.frontlineforce.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of omega Sent: March 17, 2003 4:53 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] HLTV Scoreboard You can't send messages directly to spectators. Spectators don't register as clients at all (ie: gamerules, inithud, clientconnect etc aren't called whatsoever) I still haven't figured out a way to correctly update information when its needed. I did a little bit of a hack, that kind of works; I made a special update function inside gamerules that updates score/clock etc every 5-10 seconds or so (I forget which) by addressing the messages to the spectator proxy. (MSG_SPEC) which seems to do the trick, but its not perfect. Depending on when the map starts, and when a client connects they don't get updates for v arying amounts of time. But, it seems to do okay. -omega Frontline Force - http://www.frontlineforce.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mazor Sent: March 16, 2003 11:41 PM To: [EMAIL PROTECTED] Subject: [hlcoders] HLTV Scoreboard This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Any idea why the ScoreInfo messages and TeamInfo messages won't go to the HLTV proxy until a map change? I tried automatically sending them to the HLTV spectator right away when they join the game (in the ClientConnect() function ) but that hasn't seemed to do any good. Its like the ones in the InitHUD() functions of the gamerules don't do a thing either. help! -Cale Dunlap Firearms Programmer _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

