I want to have a screen fade in place from the moment the level
begins. Is there a way to send a message to clients as soon
as they start up?

(The obvious approach is to do it with think functions, but it's
really unreliable: If I set a delay below about 1 second, the
client sometimes doesn't start up in time. And a delay of more
than one second is pretty noticeable for the player.)

--
Laurie Cheers
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