alternatively, seek out a place on the client that's called only while 3D rendering is going on and not during level changes, and do a client-side screen fade when it first starts and whenever the map name changes. that'd be completely reliable, even on dodgy connections.
-randomnine- > > I want to have a screen fade in place from the moment the level > > begins. Is there a way to send a message to clients as soon > > as they start up? > > > > (The obvious approach is to do it with think functions, but it's > > really unreliable: If I set a delay below about 1 second, the > > client sometimes doesn't start up in time. And a delay of more > > than one second is pretty noticeable for the player.) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

