alternatively, seek out a place on the client that's called only while
3D rendering is going on and not during level changes, and do a
client-side screen fade when it first starts and whenever the map name
changes. that'd be completely reliable, even on dodgy connections.

-randomnine-

> > I want to have a screen fade in place from the moment the level
> > begins. Is there a way to send a message to clients as soon
> > as they start up?
> >
> > (The obvious approach is to do it with think functions, but it's
> > really unreliable: If I set a delay below about 1 second, the
> > client sometimes doesn't start up in time. And a delay of more
> > than one second is pretty noticeable for the player.)

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