Lovely :D

----- Original Message -----
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 27, 2003 11:41 PM
Subject: RE: [hlcoders] Half-Life 2: Programming, Hmm?


> The Source SDK will be similar to the existing Half-Life SDK in that it
will
> be C++ based, not a using a proprietary scripting language.
>
> Erik Johnson
>
> -----Original Message-----
> From: Sniper [mailto:[EMAIL PROTECTED]
> Sent: Saturday, May 24, 2003 7:56 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Half-Life 2: Programming, Hmm?
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Just a quick thought/question.
>
> Half-Life 2 and it's modifications will be done with C/C++, as it was in
> Half-Life, correct? There's a handful of discussions blooming up on
various
> Half-Life 2 forums talking about this. Scripting languages can be very
> limiting... so it's a bit scary what Gabe Newell's quote from a PC Gamer
> article said:
>
>
> "While the old system required its fair share of technical know-how,
amateur
> modders are now promised the chance to focus on content and gameplay flow
> rather than the nuts and bolts of programming."
>
>
> This could imply a scripting language, don't you agree? (Emphasis on
could)
> Hopefully this is not the case, of course.
>
> A scripting language might be neat for people new to creating
modifications,
> but it'd be nice to have C/C++ in addition. I don't think Valve would step
> away from the power C/C++ offers to modders, but nothing has really been
> confirmed.
>
> Can anyone from Valve confirm if C/C++ will still be used for Half-Life 2?
>
>
> Sniper
> --
>
>
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