Hi,
I'm seeing something strange with a simple, small entity to bsp
collision. It seems that on the 'up' and 'right' walls of a map the entity
cannot be 'flush' with the wall but on the 'left' and 'down' walls of the
map the entity goes right up to the wall and collides correctly.
Now, you'd think, oh your bounding box is wrong or your origin is wrong but
I've spent a while double checking everything.
I switched on the 'pm_debug' particle bounding box display and my entity
does not display a weird offset collision box.
I tried the 'calc auto bbox' code I found on wavelength, it came out with
the same values I was setting with my manual call to util_setsize.
I tried fiddling with the origin via util_setorigin but this did not have
any effect, should it do?
I tried re-exporting the model and checking the data.
No matter what I do the entity will not sit flush with 'up' or 'right'
walls of a map.
It's almost like the map/entity collision is rounded up to 16 unit boundary,
that's not the case is it?
Thanks,
Mark.
www.vsmod.com
www.iosoccer.com
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