Well, in Half-Life, monsters are simply set to die when a multiplayer game
is started - except for snarks and hornets.

Since the AI wont be exclusively in the engine, I don't see how the game
would make it difficult for enabling a co-op mode.

Sniper

----- Original Message -----
From: "Jonathan Day" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, June 21, 2003 12:39 AM
Subject: Re: Re[2]: [hlcoders] hl2 and coop


Ah, ok.  So there is cooperative mode, but it's not going to be in Half-Life
2 as an option, but I guess it will be in built in.  That's pretty much what
I was thinking.

And, Vyacheslav Djura, I was talking about the interview we had last week on
our site.  We and our, meaning Jesse and I...and our site is trepid.net  We
asked some questions, and we didn't even think of any coop mode
questions...it just never crossed our minds.

Jonathan Day
www.trepid.net


----- Original Message -----
From: "Cortex" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 20, 2003 3:50 AM
Subject: Re: Re[2]: [hlcoders] hl2 and coop


MoD wrote:
>> I think it was more 'we invite mod teams to add coop' instead of 'we
>> have mod teams working on it'
>> -Beef
>>
>
> Until I manage to find the interview take evrything I say with a ton
> of salt.

Here's the original interview... Read the truth guys :)

##
STEWART: Finally, will there be a co-operative mode? (I'm probably pushing
my luck here, since you said you want to keep the multiplayer side of HL2 a
big secret... but hey... you can't blame me for trying...)

GABE: We aren't doing a cooperative mode, but a couple of MOD teams want to
do one so we'll work with one of them.

##

Micha�l "Cortex" Monerau.
cort at meloo dot com
== C++ power ! ==


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