> On further investigation, it does indeed look like a 32 unit bounding box
> is the limit. Anything smaller and I get the descrepancy on the right/up
> sides of a box bsp. If I make my entity -16 to +16 then it works fine.
> Shame is if I remove the bbox the ball sinks into the ground but at least
> the centre point goes right up to the walls, if it stayed above then that
> might be ok.

-16 to +16 is the same as the standing or crouched player.

Are you SURE you are changing the hulls.txt file when you recompile the map
to make sure the Half-Life engine is using your smaller HUD size?

For example... hulls.txt:

( 0 0 0 ) ( 0 0 0 )   // point hull, don't change this
( -16 -16 -36 ) ( 16 16 36 )  // player standing hull
( -4 -4 -4 ) ( 4 4 4 )  // special tiny hull
( -16 -16 -18 ) ( 16 16 18 )  // ducking player hull

...then use the tiny hull for the ball entity collision checking.

Jeffrey "botman" Broome

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