If you have the 9way blending code, you should already have
SV_StudioSetupBones.

So get rid of the 9way blending part of it. The blending code supports 9
blends as well as the normal 3. take out the support for the 9, save off the
attachment locations.


-omega
Blackened Interactive - http://www.blackened-interactive.com
Omega Wing - http://owing.blackened-interactive.com
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of zmeko
Sent: July 18, 2003 5:48 PM
To: [EMAIL PROTECTED]

yep, i guess that too but took a look at the 9 way blending code and i
found no new  instances of  SV_StudioSetupBones.
Cale Dunlap wrote:

>*thinks he's talking about the blending code*
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of zmeko
>Sent: Thursday, July 17, 2003 9:19 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlcoders] Emiters and Attachments
>
>what code?
>
>Tony "omega" Sergi wrote:
>
>
>
>>You need to get the code from this archive.
>>Or if someone else feels like posting it again for the 8th time or
>>
>>
>something
>
>
>>like that. Heh
>>
>>-omega
>>Blackened Interactive - http://www.blackened-interactive.com
>>Omega Wing - http://owing.blackened-interactive.com
>>
>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of zmeko
>>Sent: July 17, 2003 10:14 AM
>>To: [EMAIL PROTECTED]
>>
>>how do i use  SV_StudioSetupBones. i search for examples of it and i
>>couldn't find any. i also search for sv_blending_interface_t and i only
>>found one instance.
>>Tony "omega" Sergi wrote:
>>
>>
>>
>>
>>
>>>You can still do that it you use SV_StudioSetupBones. Just don't
>>>
>>>
>include
>
>
>>>
>>>
>>the
>>
>>
>>
>>
>>>9-way blending parts.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
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>please visit:
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>>
>>
>>
>>
>>
>
>
>
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