I don't have a solution, but one thing I thought I'd mention that the HL
GUI is really bad at reporting errors. I've seen it complain about out of
date executeable when it couldn't contact the WON server, and complaining
that you can't connect from Class C address when the problem was corrupt
bsp files.

Trust only the console :)


At 02:29 20/07/03, you wrote:
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Ever since we updated the renderer dlls for FA (same dlls that DoD has),
we've been experiencing a LOT of dedicated server issues. One of which
is the common "Your executable is out of date", but I figured that would
be expected, since we aren't using the DLLs that everyone else has (the
ones that COME with HL), instead we have newer ones.

We've also got this issue with internet games all of the sudden becoming
LAN games or something weird like that. For example, we've got 2
dedicated servers for our 2.8 tests, they both are running internet
games, but clients cannot connect because it says something about LAN
games are limited to class C addresses or something like that. Did
anybody else ever have an issue like this with internet games? Or is it
just FA (again). I figured since we have the new DLLs for the engines
that it might be doing something to our dedicated servers. Please
someone from Valve or the DoD team respond to this, or anybody that has
experience working with this updated rendering DLLs.

-Cale 'Mazor' Dunlap
Firearms Programmer
http://www.firearmsmod.com/

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<http://pokemod.fragoff.net/>Pokemod

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