> I'm not really sure how big a deal this is, or if is crashing servers, but
> this is happening and cant figure out why. What happens is this: I have a
> game mode, where players spawn fully loaded (valve weapons) including the
> longjump. When they die, I set DeadPlayerWeapons to return

<snip>

This really sounds like you are trashing the stack somewhere and overwriting
a return address with garbage.  The CPU then merrily starts executing at
said garbage address and you hit a 0xCC (int 3) instruction causing the user
breakpoint.

Double check stuff that you have added to make sure you're not going outside
of an array bounds somewhere or have a bogus pointer where you are storing
stuff.

Jeffrey "botman" Broome

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