> I'm not really sure how big a deal this is, or if is crashing servers, but > this is happening and cant figure out why. What happens is this: I have a > game mode, where players spawn fully loaded (valve weapons) including the > longjump. When they die, I set DeadPlayerWeapons to return
<snip> This really sounds like you are trashing the stack somewhere and overwriting a return address with garbage. The CPU then merrily starts executing at said garbage address and you hit a 0xCC (int 3) instruction causing the user breakpoint. Double check stuff that you have added to make sure you're not going outside of an array bounds somewhere or have a bogus pointer where you are storing stuff. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

