El Fri, 15 Aug 2003 10:35:12 -0700 (PDT) "Brian A. Stumm" <[EMAIL PROTECTED]> dijo:
my 0.000001 cents (99% crap): maybe the better way can be to make a txt file with the name of all bsp maps in your mod, load these maps and move player to 0 0 4096, send a "screnshots" to client console and move to next map. This can be a mod feature, or a minimod. Will not be perfectly 2D. Hee... maybe you can tweak the OpenGL driver to force a isometric matrix, or have fov 0 or something... (fov 0 == isometric?) other option, maybe much better, is to do this by hand from a good map editor. A interesting issue from some maps editor (Quark) is that can add some fog that can enhance the 3d look of your 2d maps,.. ...I dont remeber if HL itself support fog, but any screenshot with some light fog will look deeper. > > Anyone know where I can get or how to make those topographical map > overview pictures? The standard valve maps all have them already but > the custom maps dont have them. You see them in spectator mode when > you do the mode where you see the whole map. In otherwords something > like this: > > http://bs-linux.com/hlwebtv2/topo_maps/2fort.png > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

