http://www.slipgate.de/hltv/hltv_FAQ_coders.html By martin otten, the
HLTV guy.

--

    MoD.


----- Original Message -----
From: "Brian A. Stumm" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, August 16, 2003 4:04 AM
Subject: Re: [hlcoders] Map Overviews


>
> all I need is overviews like the ones that come with valve maps, I
want
> them the same scale too. Its for a webbased hltv type deal. I think
> someone gave me the command already, I haven't tried but assume he
knows
> more on it that I ;)
>
> On Sat, 16 Aug 2003, Tei wrote:
>
> > El Fri, 15 Aug 2003 10:35:12 -0700 (PDT)
> > "Brian A. Stumm" <[EMAIL PROTECTED]> dijo:
> >
> > my 0.000001 cents (99% crap):
> >
> > maybe the better way can be to make a txt file with the name of all
bsp maps in your mod,
> > load these maps and move player to 0 0 4096, send a "screnshots" to
client console and move
> > to next map. This can be a mod feature, or a minimod. Will not be
perfectly 2D. Hee... maybe you
> > can tweak the OpenGL driver to force a isometric matrix, or have fov
0 or something... (fov 0 == isometric?)
> >
> > other option, maybe much better, is to do this by hand from a good
map editor. A interesting issue
> > from some maps editor (Quark) is that can add some fog that can
enhance the 3d look of your 2d maps,..
> > ...I dont remeber if HL itself support fog, but any screenshot with
some light fog will look deeper.
> >
>
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