Its called acceljump.. and it doesn't take hitting a bunch of keys. You can do it simply by using strafe and wiggling the view around to accelerate while in the air. I can do it sometimes, and it doesn't require scripts at all. I find it annoying, and I haven't figured out how to fix it, besides maybe porting q3's physics over (you can't do it there, or the mega bunnyhop)
Theres abunch of trickjump videos floating around for a bunch of mods. Search for freestyle; as they call it. -omega Blackened Interactive - http://www.blackened-interactive.com Omega Wing - http://owing.blackened-interactive.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian A. Stumm Sent: August 26, 2003 1:41 AM To: [EMAIL PROTECTED] On Tue, 26 Aug 2003 [EMAIL PROTECTED] wrote: > > Is there any particular reason why the actual code that allows strafe jumping > cant be fixed? > > I personally think that the curent bunny hop coverup is extremely unrealistic > and doesnt do much to help game play. > > the root of the problem is the ability to gain speed by strafing and turnign > while in the air. The current physics calculatiosn somehow allow for a player > to continue to do this no matter what they are only slowed when they touch > ground and pm_megabunnyhopping is run. There isnt that much unrealistic or > wrong about missing the ground friction even if you need it you could make it > take a fraction of your speed instead of cropping it. and it woudl be more > realistic. > > right now you can be moving through the air at mach 10 hit the gound and just > have your speed reduced to just more then masspeed. doesnt make much sense if > the actual accel jumping was fixed then all the mods that dont have the ability > to launch a player like hldm and tfc wouldnt really have much of a problem in > fact they probably wouldnt even need to run pm_megabunnyjump unless they wanted > it really slow like CS. > > or maybe there is something i am missing? especially since this "skill" is done via scripting even though they all tell you they are so '1337' that they can push 25 buttons per second... I mean hey, I can type 80 words a min but when playing a game I don't think its necessary to hit the jump and strafe buttons 40 times a min each on top of shooting, priming grens and all else that goes on. Soo... Are you saying that strafe jumping, chop hopping and the other "techniques" are unaffected by the currect PM_PreventMegaBunnyJump function? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

