This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Well, I work for City-17.net, and I try to keep up to date with as much
HL2 information as I can, considering I'm the Senior Editor and all....

Anyway, back to topic. My point is, this is the first I've heard of any
delay on the SDK. Every time I get in contact with members of the Valve
team, they constantly assure me that everything is right on track, and
there are no delays.

I remember when they first told me the SDK would be released prior to
the release of HL2, they simply said "The SDK will be available to MOD
teams a few weeks before HL2 hits store shelves", this basically means
that to hit their expected date they have until the 15th of September to
get it out (that is of course based on facts saying it will be on
shelves on the 30th, from retailers around me and other decent sources).

Although, I do have fairly good sources that have unofficially informed
me that select MOD teams have already been granted access to the HL2
SDK, I can't prove this though....

My guess is that we are just going to have to wait it out. Valve seems
confident that this time everything will happen when they say it will.
I'm sure they will manage to get it all out on time.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of tei
Sent: Sunday, August 31, 2003 4:26 PM
To: Pat Magnan
Subject: Re: [hlcoders] SDK release kaput?

Hello Pat,

PM> But no one said nanny-nanny boo boo yet.. ;).

PM> Ontopic: I'm not sure if it's the same position, but that job
posting has
PM> been on and off their site for about a year now. I don't know that
means
PM> the SDK has to be delayed per se. However, if the game is 'tight'
it's
PM> logical the SDK is going to be delayed a little. But let's wait and
see.



Ok, no problem. Wait mode.

Maybe is time, still... to do some sugestions to the HL2 team to
slowdown development soo much, and help ID to release a cool DOOM3.

My suggestion can be about to include a auxiliar optional VIEW window.
Usefull to make:

- mods with rearview window, for vehicles like cars, trucks, etc...
- mods with "minimap" alike window
- splitscreen mods, 2 players in the same comp and see a two players
demo
with split screen.

I think this feature is really easy to code, you only need to change
the render window and call RenderScene(); once.

Any guy want to help me? Will be cool to send now suggestions to the
valve team to kill his hearth, hahahahahaa.,...

Valve will move his engine to consoles? these crap machines sould use
two imput devices, split screen is a cool feature.

TEI STOP YOU!.. ok,ok,.. will wait to HL3 to do this suggestion :D

PM> At 01:46 PM 8/31/2003 -0400, you wrote:
>>And you and marco (and now this post) are promoting the list being a
>>kindergarten yourselves :P
>>
>>
>>-omega
>>Blackened Interactive - http://www.blackened-interactive.com
>>Omega Wing - http://owing.blackened-interactive.com
>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of Simon
>>Sent: August 31, 2003 11:01 AM
>>To: [EMAIL PROTECTED]
>>
>>ok don't understand this joke, sorry for that.
>>Btw. do you know the heise comments?
>>This is sometimes a real kindergarten
>>----- Original Message -----
>>From: "Marco Leise" <[EMAIL PROTECTED]>
>>To: <[EMAIL PROTECTED]>
>>Sent: Sunday, August 31, 2003 4:59 PM
>>Subject: Re: [hlcoders] SDK release kaput?
>>
>>
>> > > I mean kindergarten is a german word used in english language.
>> > > And as far as i know it's written like the german word:
kindergarten
>> >
>> > I know what you meant ;), just tried to make a joke of it.
>> >
>> > _______________________________________________


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to