I'm guessing he means using the Managed C++ extension MS introduced in to
the VS.Net range (hehe, that was more for ppl who didnt know as i'm kinda
assuming you do know ;), and unless you use the extensions there probably
wont be any differences and certainly not any advantages over just compiling
it as normal C++ code with as you say a few fixes for ANSI compliance.

I've built the SDK using the orignal VS.Net with no changes/problems iirc,
but its been a while since i've done any HLMod work so not had a chance to
try with VS.Net03 myself. Biggest difference between VC6 and VC.Net was the
size of the dlls shrunk even under debug, which was nice :)

----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, September 04, 2003 6:14 PM
Subject: Re: [hlcoders] Visual Studio .net


> > Anyone have experience porting their code to .net to see what the
> > differences in the Managed code are?
> >
> > Just kinda curious.
>
> What do you mean by "differences in the Managed code"?
>
> .NET should build the Half-Life SDK just fine (with a few minor changes if
> you are using VC 7.1 since some more strict ANSI compliance was merged
into
> VC 7.1).
>
> Jeffrey "botman" Broome
>
>
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