Phantom wrote:
I've built the SDK using the orignal VS.Net with no changes/problems iirc,
but its been a while since i've done any HLMod work so not had a chance to
try with VS.Net03 myself. Biggest difference between VC6 and VC.Net was the
size of the dlls shrunk even under debug, which was nice :)
I started working with VS.NET, but only for 2 weeks.
You mention the smaller dlls, and that is in my opinion a result of a
sometimes less save but more effective optimization than in VS6.
I experienced one very weird bug in connection with a global var. It was
a non-debug-build-only bug, and that made debugging very hard, but i'm
rather convinced that this is a bug or a unsafe optimization in the
compiler of VS.NET. The same code runs perfectly compiled with VS6.
Or its just another faulty mem access in the SDK, who nows :)

Rockefeller


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