I've built the SDK using the orignal VS.Net with no changes/problems iirc, but its been a while since i've done any HLMod work so not had a chance to try with VS.Net03 myself. Biggest difference between VC6 and VC.Net was the size of the dlls shrunk even under debug, which was nice :)
I started working with VS.NET, but only for 2 weeks. You mention the smaller dlls, and that is in my opinion a result of a sometimes less save but more effective optimization than in VS6. I experienced one very weird bug in connection with a global var. It was a non-debug-build-only bug, and that made debugging very hard, but i'm rather convinced that this is a bug or a unsafe optimization in the compiler of VS.NET. The same code runs perfectly compiled with VS6. Or its just another faulty mem access in the SDK, who nows :)
Rockefeller
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

