There is no need for MODS to use the steam filesystem, just keep using the usual engine callbacks to access files (i.e LoadFileForMe() and FreeFile() ) and everything will work. You can also keep using stdio filesystem functions to write files directly to disk.
- Alfred Taylor Sherman wrote: > There will be a Steam SDK for those developing new applications to > run on Steam. > > As far as I know, however, Mods will not be using the Steam > filesystem directly, they'll be going through the Engine. So there > shouldn't be a need. > > > Taylor > > -----Original Message----- > From: sedfsdf kljhlkjhkjh [mailto:[EMAIL PROTECTED] > Sent: Tuesday, September 16, 2003 1:09 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Steam filesystem > > > Is there going to be any documentation, how to use the steam > filesystem? > > _________________________________________________________________ > Fast, faster, fastest: Upgrade to Cable or DSL today! > https://broadband.msn.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders