There is no need for MODS to use the steam filesystem, just keep using the
usual engine callbacks to access files (i.e LoadFileForMe() and FreeFile() )
and everything will work. You can also keep using stdio filesystem functions
to write files directly to disk.

- Alfred

Taylor Sherman wrote:
> There will be a Steam SDK for those developing new applications to
> run on Steam.
>
> As far as I know, however, Mods will not be using the Steam
> filesystem directly, they'll be going through the Engine. So there
> shouldn't be a need.
>
>
> Taylor
>
> -----Original Message-----
> From: sedfsdf kljhlkjhkjh [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, September 16, 2003 1:09 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Steam filesystem
>
>
> Is there going to be any documentation, how to use the steam
> filesystem?
>
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