Hmm - I was about to say, that they would be ignored.
That's what I'd think should happen.

Taylor

-----Original Message-----
From: Kris [mailto:[EMAIL PROTECTED]
Sent: Wednesday, September 17, 2003 7:02 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Steam filesystem


--
[ Picked text/plain from multipart/alternative ]
Then the server will not let you join with a 'map differs' error on connect.

Kris.

At 14:45 17/09/2003, you wrote:
>I heard that only custom maps should be put into the steam file system maps
>directory, is this correct? What happens if an HL1 version of a standard
map
>is put there, i.e. in CS putting de_aztec or de_dust2 into this folder from
>the sierra/halflife/cs/maps directory?

Author of the excellent K-query. : www.kquery.com
      ___
     /__/|
    |  |:|
    |  |:|
  __|  |:|
/__/\_|:|____
\  \:\/:::::/
  \  \::/~~~~
   \  \:\
    \  \:\
     \__\/
--


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to