My guess: Server rulez, clients follow. With every packet, the server send a svc_time, I guess.
do cl_messages a console, you see the svc_time listed. Session 1: ]map crossfire ]record small;wait;stop ]quit Session 2: ]/cl_messages -------- Message Load --------- User messages: 0:0.00K ------ End: 0 Total---- ]playdemo small Playing demo from C:\games\hl/valve/small.dem. No demos listed with startdemos ]cl_messages -------- Message Load --------- 1:svc_nop: 16 msgs:0.02K 5:svc_setview: 1 msgs:0.00K 7:svc_time: 3 msgs:0.01K 9:svc_stufftext: 1 msgs:0.03K 10:svc_setangle: 2 msgs:0.01K 11:svc_serverinfo: 1 msgs:0.13K 12:svc_lightstyle: 64 msgs:0.51K 13:svc_updateuserinfo: 3 msgs:0.46K 14:svc_deltadescription: 7 msgs:6.00K 15:svc_clientdata: 3 msgs:0.11K 22:svc_spawnbaseline: 1 msgs:4.01K 25:svc_signonnum: 1 msgs:0.00K 32:svc_cdtrack: 1 msgs:0.00K 39:svc_newusermsg: 35 msgs:0.65K 40:svc_packetentities: 2 msgs:0.22K 43:svc_resourcelist: 1 msgs:10.98K 44:svc_newmovevars: 1 msgs:0.10K 45:svc_resourcerequest: 1 msgs:0.01K 52:svc_voiceinit: 1 msgs:0.00K 54:svc_sendextrainfo: 1 msgs:0.00K User messages: 23:0.36K ------ End: 169 Total---- looks like HL only send 64 lightstyles from 255 available. I am unable to capture 1 frame, but 3 frames with this method. As svc_setview is send only once, i guess was send on startup. And I guess svc_nop where send on init for "Keep-alive" purposes. svc_newusermsg looks ugly.. what this is? The small.dem files is 28.374 bytes long. Binary. Unknom format (network data raw dump?). Searchs at google for "Half-Life Protocol" end at a crappy tool :( The format of cl_messages its not fully usefull as is printf as %0.2f and not %0.3f. Loss precision :/ MC> Anyone happen to know if generally speaking on mods, the time a client has MC> been on the server is tracked in their edict, or if the time a player has MC> been on a server (including between map changes) is tracked by hlds instead? MC> James _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

