Is it possible you could somehow not be in opengl mode? (I've not checked to see if fog works for me or not via tri-api, I shall do that and let you know my results when I finish what I'm working on at the moment)
-omega http://www.frontline2.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pat Magnan Sent: September 22, 2003 5:08 PM To: [EMAIL PROTECTED] Subject: [hlcoders] TriAPI fog missing under steam? I had to get things setup to debug under steam, to step through my code (I do a bunch of checks to see if I should render fog or not (i.e. are we in the spectator inset window in a map overview, etc), but all the checks work like they did before, but for whatever reason: gEngfuncs.pTriAPI->Fog ( g_iFogColor, g_iStartDist, g_iEndDist, bFog ); Doesn't produce fog (bFog is true when debugging the code in question). Anyone else seeing this issue? It's possible it's timing too.. first pass through the above code my checks could be good, but later not so I'm going to get it to spew the values out now and see if it's just on my end. Pat 'sluggo' Magnan Tour of Duty mod http://www.tourofdutymod.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

