You'll want to call the sprite's TurnOn() function, or: CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate )
When you call the function above, make sure animate is set to true. example: CSprite::SpriteCreate( "sprites/glow01.spr", origin, true ); -Sniper ----- Original Message ----- From: "Admin" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, September 28, 2003 3:39 PM Subject: [hlcoders] Makeing An Entity Sprite Animate > I have created an entity (server side) that is a sprite, but I can not > seem to get it to animate. Does anyone know what magic needs to be done > to get an entity sprite to animate? > > Note: If I create the sprite as a temp entity TE_SPRITE it works fine. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders