Somewhere on this list someone said something that they had a solution to allow you have more then the default fixed numbers of sub models.
does anyone know this solution?
In reply to a question from me Nate 'LPlasma' Purkeypile wrote: > You can alter the code to accept a far far higher submodel limit. We > did this in desert crisis and have literally millions of possible > combos. You just need to alter the compiler and some engine code. > Email ikkyo (DC coder [EMAIL PROTECTED] ) and I'm sure he'd give you > the specifics, but it definitely can be done. (And yes the default > limit is 255 possible combos, # of submodels in each group multiplied > against each other gives you how any you have).
I did not contact him, cos we got our problem solved otherwise, so i cannot post details about the implementation.
Rockefeller
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