I hope for you this works, and I see no reason why not. But why did the original developers set it to 32 in the first place? I would really like to know how it worked out, please post the results here! Just out of couriosity: 32 is quite a high number for any type of variety (NPCs, plants), what do you need it for?
Am Sat, 11 Oct 2003 13:57:26 -0400 hat mike <[EMAIL PROTECTED]> geschrieben:
i think i fiqured it out on my own too
//CODE FROM studio.h #define MAXSTUDIOTRIANGLES 20000 // TODO: tune this #define MAXSTUDIOVERTS 2048 // TODO: tune this #define MAXSTUDIOSEQUENCES 256 // total animation sequences #define MAXSTUDIOSKINS 100 // total textures #define MAXSTUDIOSRCBONES 512 // bones allowed at source movement #define MAXSTUDIOBONES 128 // total bones actually used #define MAXSTUDIOMODELS 32 // sub-models per model #define MAXSTUDIOBODYPARTS 32 #define MAXSTUDIOGROUPS 16 #define MAXSTUDIOANIMATIONS 512 // per sequence #define MAXSTUDIOMESHES 256 #define MAXSTUDIOEVENTS 1024 #define MAXSTUDIOPIVOTS 256 #define MAXSTUDIOCONTROLLERS 8
so i guess i gotta change the MAXSTUDIOMODEL defined from 32 to something else
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