I hope for you this works, and I see no reason why not. But why did the original 
developers set it to 32 in the first place? I would really like to know how it worked 
out, please post the results here!
Just out of couriosity: 32 is quite a high number for any type of variety (NPCs, 
plants), what do you need it for?

Am Sat, 11 Oct 2003 13:57:26 -0400 hat mike <[EMAIL PROTECTED]> geschrieben:

i think i fiqured it out on my own too

//CODE FROM studio.h
#define MAXSTUDIOTRIANGLES    20000    // TODO: tune this
#define MAXSTUDIOVERTS        2048    // TODO: tune this
#define MAXSTUDIOSEQUENCES    256        // total animation sequences
#define MAXSTUDIOSKINS        100        // total textures
#define MAXSTUDIOSRCBONES    512        // bones allowed at source movement
#define MAXSTUDIOBONES        128        // total bones actually used
#define MAXSTUDIOMODELS        32        // sub-models per model
#define MAXSTUDIOBODYPARTS    32
#define MAXSTUDIOGROUPS        16
#define MAXSTUDIOANIMATIONS    512        // per sequence
#define MAXSTUDIOMESHES        256
#define MAXSTUDIOEVENTS        1024
#define MAXSTUDIOPIVOTS        256
#define MAXSTUDIOCONTROLLERS 8


so i guess i gotta change the MAXSTUDIOMODEL defined from 32 to something else



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