ToS> A long time ago when I first started working on Omega Wing I totally ToS> removed all the regular weapon support and re-wrote it all. This ToS> included removing all the code for the viewmodel, because I wasn't going ToS> to have them.
hum,, ToS> Now I need it back, so I compared sdk's and inserted all of the ToS> viewmodel code that I could find back in, I fill the view model manually ToS> in player spawn and clear it when they die. However, it doesn't render, ToS> At all! ?? ToS> I can call gEngfuncs.GetViewModel(); on the client, and it finds the ToS> model, even returns the correct name and all, I re-added viewmodel to ToS> delta.lst etc, but it just does NOT render, no matter what I load for ToS> the model. ??? ToS> Is there anything special that needs to exist for the engine to draw the ToS> view model? R_drawviewmodel is 1 as it should be as well. Maybe the viewmodel is draw, but the angle is wrong, or the frustrum, or the lobotomizecustom alien devide, or the moon step is not the correct and your code need steel and silver tatoos :/ --::???::-- who knows. ToS> Suffice it to say, this has got me stumped. :/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

