Hi folks

I have been poking through the hlsdk and some amx scripts and have a nice mod idea I 
have planned out. The trouble is I just don't know where to begin physically coding a 
completely new mod ! Also with steam sdk not yet released and, a number of posts from 
mod coders having steam related coding problems I am wondering if now is not the best 
time to get heavily involved with hl1 coding. So I suppose a few questions :

In order to get a simple (multiplayer) mod (nothing inside it, literally barebones 
code) running, where would I begin (no flames please I am genuine here).

I have read about entries in liblist and where to place an existing mod under steam in 
order for it to be recognised etc and how to debug using vc, but not actually anything 
about "this is the place to start coding your mod, 101 create a class called blah.cpp, 
then some models, then maps/sounds/tex etc etc".

I know it must have all been said before at some point, but has anyone got any 
constructive advice (stfw doesn't count :S ).

If I can get some good advice/urls etc I intend to create a blog on the progress of my 
mod from day 1 (smile you may be in it ;)  ).

thanks in advance

Chris

(reply to me personally if you don't want to post to the list [EMAIL PROTECTED])

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