You might start off by compiling one of the multiplayer mods in the sdk (dmc for example). Once you get a working mod you can then do "experiments" to see what is required to make various changes. For example if the mod you are creating has its own weapons then try adding a new weapon type to dmc. If your mod has it own HUD style then try customizing the hud of dmc.
Learning from a known working base can be easier than starting fresh from scratch. Be prepared for the learning curve to take months. You might also check out these two sites: http://articles.thewavelength.net/ http://collective.valve-erc.com/ They have tutorials on a lot of aspects of mod creation. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of McCormack, Chris Sent: Monday, October 13, 2003 4:19 AM To: [EMAIL PROTECTED] Subject: [hlcoders] if its worth it... where to begin ! Hi folks I have been poking through the hlsdk and some amx scripts and have a nice mod idea I have planned out. The trouble is I just don't know where to begin physically coding a completely new mod ! Also with steam sdk not yet released and, a number of posts from mod coders having steam related coding problems I am wondering if now is not the best time to get heavily involved with hl1 coding. So I suppose a few questions : In order to get a simple (multiplayer) mod (nothing inside it, literally barebones code) running, where would I begin (no flames please I am genuine here). I have read about entries in liblist and where to place an existing mod under steam in order for it to be recognised etc and how to debug using vc, but not actually anything about "this is the place to start coding your mod, 101 create a class called blah.cpp, then some models, then maps/sounds/tex etc etc". I know it must have all been said before at some point, but has anyone got any constructive advice (stfw doesn't count :S ). If I can get some good advice/urls etc I intend to create a blog on the progress of my mod from day 1 (smile you may be in it ;) ). thanks in advance Chris (reply to me personally if you don't want to post to the list [EMAIL PROTECTED]) *********************************************** This e-mail and its attachments are confidential and are intended for the above named recipient only. If this has come to you in error, please notify the sender immediately and delete this e-mail from your system. You must take no action based on this, nor must you copy or disclose it or any part of its contents to any person or organisation. Statements and opinions contained in this email may not necessarily represent those of Littlewoods. Please note that e-mail communications may be monitored. The registered office of Littlewoods Limited and its subsidiaries is 100 Old Hall Street, Liverpool, L70 1AB. Registered number of Littlewoods Limited is 262152. ************************************************ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

