Sounds good to me. Its sometimes quite irritating to have it crash on a missing model or something when I just quickly want to check something totally unrelated; when the model doesn't load.
Another idea, would it be possible to make it load some generic model, for all missing models; instead of erroring on them? The way it does if a texture is missing? That would be quite handy. -omega http://www.frontline2.com > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > Sent: November 6, 2003 4:28 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Model load failed functionality > > I want to change the functionality of the engine when a model fails to > load. Right now if you have developer mode set it will throw a fatal > error and quit. This is good for developers as it quickly exposes > problems BUT lots of users also have developer 1 set and they don't want > it exiting. > > I propose to change the fatal error to only happen when developer is set > to some higher value (i.e 3), will this cause anyone a problem? > > - Alfred > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

