Sounds good to me.
Its sometimes quite irritating to have it crash on a missing model or
something when I just quickly want to check something totally unrelated;
when the model doesn't load.

Another idea, would it be possible to make it load some generic model,
for all missing models; instead of erroring on them? The way it does if
a texture is missing? That would be quite handy.


-omega
http://www.frontline2.com


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: November 6, 2003 4:28 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Model load failed functionality
>
> I want to change the functionality of the engine when a model fails to
> load. Right now if you have developer mode set it will throw a fatal
> error and quit. This is good for developers as it quickly exposes
> problems BUT lots of users also have developer 1 set and they don't
want
> it exiting.
>
> I propose to change the fatal error to only happen when developer is
set
> to some higher value (i.e 3), will this cause anyone a problem?
>
> - Alfred
>
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