It'd also be nice if the precache limit could be upped to 1024 rather than
512 (?). While you're on the topic of models, that is.

-Sniper
Sven Co-op Lead Programmer


----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 06, 2003 4:48 PM
Subject: RE: [hlcoders] Model load failed functionality


> Sounds good to me.
> Its sometimes quite irritating to have it crash on a missing model or
> something when I just quickly want to check something totally unrelated;
> when the model doesn't load.
>
> Another idea, would it be possible to make it load some generic model,
> for all missing models; instead of erroring on them? The way it does if
> a texture is missing? That would be quite handy.
>
>
> -omega
> http://www.frontline2.com
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> > Sent: November 6, 2003 4:28 PM
> > To: [EMAIL PROTECTED]
> > Subject: [hlcoders] Model load failed functionality
> >
> > I want to change the functionality of the engine when a model fails to
> > load. Right now if you have developer mode set it will throw a fatal
> > error and quit. This is good for developers as it quickly exposes
> > problems BUT lots of users also have developer 1 set and they don't
> want
> > it exiting.
> >
> > I propose to change the fatal error to only happen when developer is
> set
> > to some higher value (i.e 3), will this cause anyone a problem?
> >
> > - Alfred
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
>
> _______________________________________________
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please visit:
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>
>



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