It'd also be nice if the precache limit could be upped to 1024 rather than 512 (?). While you're on the topic of models, that is.
-Sniper Sven Co-op Lead Programmer ----- Original Message ----- From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 06, 2003 4:48 PM Subject: RE: [hlcoders] Model load failed functionality > Sounds good to me. > Its sometimes quite irritating to have it crash on a missing model or > something when I just quickly want to check something totally unrelated; > when the model doesn't load. > > Another idea, would it be possible to make it load some generic model, > for all missing models; instead of erroring on them? The way it does if > a texture is missing? That would be quite handy. > > > -omega > http://www.frontline2.com > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Alfred Reynolds > > Sent: November 6, 2003 4:28 PM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] Model load failed functionality > > > > I want to change the functionality of the engine when a model fails to > > load. Right now if you have developer mode set it will throw a fatal > > error and quit. This is good for developers as it quickly exposes > > problems BUT lots of users also have developer 1 set and they don't > want > > it exiting. > > > > I propose to change the fatal error to only happen when developer is > set > > to some higher value (i.e 3), will this cause anyone a problem? > > > > - Alfred > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

