Oh Christ.... lol, why didn't I think of that.

Thanx.

-Cale

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: Saturday, November 29, 2003 2:03 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Bullet Penetration (why is this so damn hard?!)

Look at the Gauss code, and adapt from there.

-omega
http://www.frontline2.com


> -----Original Message-----
> From: Cale Dunlap [mailto:[EMAIL PROTECTED]
> Sent: November 29, 2003 2:54 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Bullet Penetration (why is this so damn hard?!)
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Maybe I'm making this overly complex, but I'm having serious trouble
> getting bullets to go through X number of walls at X width from X
> distance.
>
> There was an old system like this in Firearms, but for 2.8a, I
reverted
> back to the original FireBulletsPlayer function from the SDK, since it
> works better with the client side on getting a proper end point. Is
> there anybody out there that knows a system that can be easily adapted
> to the FireBulletsPlayer function for wall penetration? I tried
writing
> my own several times with no luck.
>
> -Cale 'Mazor' Dunlap
> Firearms Half-Life
> Programmer
> http://www.firearmsmod.com <http://www.firearmsmod.com/>
>
> --
>
>
>
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