Its it SVC_TEMPENTITY message (and decals), look at the TE_* effects in common/const.h. Visual effects mainly :)
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Cale 'Mazor' Dunlap > Sent: Wednesday, December 03, 2003 10:48 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] pfnMessageBegin... > > ..... > > GREAAAAAAAT > > Would sounds in maps cause that message to fire? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred > Reynolds > Sent: Thursday, December 04, 2003 12:03 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] pfnMessageBegin... > > { svc_temp_entity, "svc_temp_entity", CL_Parse_TempEntity }, // > 23 > > Its temp ents, y'all have too many. > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > Cale 'Mazor' Dunlap > > Sent: Wednesday, December 03, 2003 9:48 PM > > To: [EMAIL PROTECTED] > > Subject: [hlcoders] pfnMessageBegin... > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > I'm trying to diagnose a nasty lag issue in Firearms 2.9 > > right now, and > > it seems to be pointing to the fact that the message with > the index 23 > > is being called WAY too often. The REG_USER_MSG define > > doesn't start the > > messages until like, 70 or something like that, so I assume 23 is a > > message that isn't part of the SDK (some entity updating message > > maybe?). This is probably a question for one of the guys at valve to > > answer. > > > > If you're not sure what I'm talking about, I'm talking about the > > messages from server->client and how they're indexed. Every time a > > message is registered with the engine, it tags a number on > > it. I'm just > > trying to figure out what number 23 is and hopefully figure > out where > > it's being called constantly and knock it out. > > > > This bug is at critical priority right now and needs to be > fixed ASAP, > > an answer very soon would be appreciated. > > > > -Cale 'Mazor' Dunlap > > Programmer > > Firearms Half-Life > > http://www.firearmsmod.com/ > > > > -- > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

