Deadman Standing wrote:
Or just make the client side handle the fade so the server sends only 1
message and clients do the rest.


Yes. I suspect with HL its easyer this way... and maybe handle some "fake damage" with torchs and others decors. footsteps, of course (already at hl), heathbeats (todo),... a lot of self-triggered and server triggered complex effects. My favorite is "ambient sounds", that is a collection of war sounds (bombs, ak47 fire, canons, etc... ) that sounds randownly and overlap one another. The result is absolute fear, like really live at a city at war, impresive. Humm... I know a opensource proyect for something similar with natural sounds (birds, worlfs, wind, etc... ) Boogle, or Doogle, or something similar, very nice. Also technically interesting the way to mix game related sounds with ambient sounds, in two layers, background/foreground, to avoid fuzzy problems. 'Halo' its as good that 'Half-Life' at that. At least the first levels, I think.

My english suck+


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