try stripper a program for metamod i use it to delete and add entities you can find it at metamod.org
-----Original Message----- From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> on behalf of "mike" <[EMAIL PROTECTED]> Sent: Tue, 16 Dec 2003 22:14:09 -0500 To: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> Subject: Re: [hlcoders] Removing an entity for real Charlie Cleveland wrote: >This is a multi-part message in MIME format. >-- >[ Picked text/plain from multipart/alternative ] >Is there any way to remove an entity for real, such that it doesn't even get called >in AddToFullPack? Try as I might, I'm still seeing my "deleted" entities going >through AddToFullPack. I must be working too hard or something, because I I can't >stop my custom entities (based off CBaseEntity) from being processed by the engine. > >I've tried UTIL_Remove, tried MakeDormant(), tried manually setting FL_KILLME and/or >FL_DORMANT, and also the mysterious REMOVE_ENTITY, but nothing seems to work. Maybe >the engine is deleting my C++ classes, but recycling the pevs at it's own discretion? > >I've got to be doing something stupid here... > >-Charlie >-- >Charlie Cleveland >Game programmer and designer >http://www.natural-selection.org >http://overmind.org >-- > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > i don't think the engine can delete your C++ classes, :). _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

