try stripper a program for metamod i use it to delete and add entities you can find it 
at metamod.org





-----Original Message-----
From:   "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> on behalf of    "mike" <[EMAIL 
PROTECTED]>
Sent:   Tue, 16 Dec 2003 22:14:09 -0500
To:     "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
Subject:        Re: [hlcoders] Removing an entity for real

Charlie Cleveland wrote:

>This is a multi-part message in MIME format.
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>Is there any way to remove an entity for real, such that it doesn't even get called 
>in AddToFullPack?  Try as I might, I'm still seeing my "deleted" entities going 
>through AddToFullPack.  I must be working too hard or something, because I I can't 
>stop my custom entities (based off CBaseEntity) from being processed by the engine.
>
>I've tried UTIL_Remove, tried MakeDormant(), tried manually setting FL_KILLME and/or 
>FL_DORMANT, and also the mysterious REMOVE_ENTITY, but nothing seems to work.  Maybe 
>the engine is deleting my C++ classes, but recycling the pevs at it's own discretion?
>
>I've got to be doing something stupid here...
>
>-Charlie
>--
>Charlie Cleveland
>Game programmer and designer
>http://www.natural-selection.org
>http://overmind.org
>--
>
>
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i don't think the engine can delete your C++ classes, :).


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