This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Firearms has a bayonet attached to the AK47 as some of you might know. I'm trying to get the correct kill sprite to appear when killed via the bayonet. When you kill someone currently, it just uses the AK47 edict. is there a way to tell the PlayerKilled functions that the player was killed with a bayonet? I tried adding a new entity with the classname "weapon_bayonet" so the kill sprite appears, but it crashes. I know why it crashes, but I'm sure there's a better way to do it than creating a whole new entity. any ideas?
Cale 'Mazor' Dunlap Programmer Firearms Half-Life http://www.firearmsmod.com/ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

