I do it like this in household death to make the thrown fork use the stabbing forks death message/icon (you can use the same idea to accomplish yours ;)) const char *forks = "fork";
if (strstr(killer_weapon_name, "forks"))
killer_weapon_name = forks; //omega; override(weapon name is weapon_forks, but the actual thrown fork is "proj_fork", so i wan't to make it so if you stab, it does the same as if you throw a fork and kill.)
-omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net
Cale 'Mazor' Dunlap wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Firearms has a bayonet attached to the AK47 as some of you might know. I'm trying to get the correct kill sprite to appear when killed via the bayonet. When you kill someone currently, it just uses the AK47 edict. is there a way to tell the PlayerKilled functions that the player was killed with a bayonet? I tried adding a new entity with the classname "weapon_bayonet" so the kill sprite appears, but it crashes. I know why it crashes, but I'm sure there's a better way to do it than creating a whole new entity. any ideas?
Cale 'Mazor' Dunlap Programmer Firearms Half-Life http://www.firearmsmod.com/
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