I do it like this in household death to make the thrown fork use the
stabbing forks death message/icon (you can use the same idea to
accomplish yours ;))
   const char *forks = "fork";

   if (strstr(killer_weapon_name, "forks"))
       killer_weapon_name = forks; //omega; override

(weapon name is weapon_forks, but the actual thrown fork is "proj_fork",
so i wan't to make it so if you stab, it does the same as if you throw a
fork and kill.)

-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net



Cale 'Mazor' Dunlap wrote:

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Firearms has a bayonet attached to the AK47 as some of you might know.
I'm trying to get the correct kill sprite to appear when killed via the
bayonet. When you kill someone currently, it just uses the AK47 edict.
is there a way to tell the PlayerKilled functions that the player was
killed with a bayonet? I tried adding a new entity with the classname
"weapon_bayonet" so the kill sprite appears, but it crashes. I know why
it crashes, but I'm sure there's a better way to do it than creating a
whole new entity. any ideas?

Cale 'Mazor' Dunlap
Programmer
Firearms Half-Life
http://www.firearmsmod.com/


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