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I'm in desperate need to kill a temporary entity that isn't attached to
a player. Here's a description of what I'm doing:

To launch mortars in Firearms, you need a marker. To lay a marker, you
simply press a key, and it drops a marker in the world (server side).
Then that marker calls on an event which spawns a temp entity (which
lasts 60 seconds, same as the marker on the server side). Now say a
player wants to move their marker within those 60 seconds. If they drop
another marker into the world, now I have two temp ents, when I only
need one.

I need to find a way to kill that temp ent sometime before its die timer
is up.


-Cale "Mazor" Dunlap
Programmer
Firearms Half-Life
http://www.firearmsmod.com <http://www.firearmsmod.com/>

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