This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm in desperate need to kill a temporary entity that isn't attached to a player. Here's a description of what I'm doing:
To launch mortars in Firearms, you need a marker. To lay a marker, you simply press a key, and it drops a marker in the world (server side). Then that marker calls on an event which spawns a temp entity (which lasts 60 seconds, same as the marker on the server side). Now say a player wants to move their marker within those 60 seconds. If they drop another marker into the world, now I have two temp ents, when I only need one. I need to find a way to kill that temp ent sometime before its die timer is up. -Cale "Mazor" Dunlap Programmer Firearms Half-Life http://www.firearmsmod.com <http://www.firearmsmod.com/> -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

