Hello Tony, ToS> you could have just kept the data when you load the textures in the ToS> first place. would be easier that way, no? just place the data in ToS> another pointer or something, and don't free it after it uploads to ToS> opengl. then you have the texture objects (indices) for the card, and ToS> the actual data you already loaded stored right there. well, it's easier for me to use glGetTexImage - I need to get image data only for editor, to generate thumbnails in materials browse dialog :)
ToS> alternatively you could just draw the browse textures in opengl too ;) well, to be honest (shame, shame) I never tried using shared opengl context. If you have direct links on that subject I'd appreciate that :) Best regards, Vyacheslav "Hoaxer" Djura http://www.hl2source.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

