I found a small bug with HL SDK 2.3. I don't know if anyone has solved this but if you did, please mail back.
This bug seems to affect slow firing weapons more than weapons with higher ROF. Let's take the python as an example.
With SDK 2.3, the python shoots two bullets at one go after every maybe 4, 5 or 6 shots. It seems that the server side python shots shoots slower than the client side python.
Try it. Start a HL game and shoot the python. Hold down the attack button as long as you can and reload when needed.
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