I found a small bug with HL SDK 2.3. I don't know if anyone has solved this
but if you did, please mail back.

This bug seems to affect slow firing weapons more than weapons with higher
ROF. Let's take the python as an example.

With SDK 2.3, the python shoots two bullets at one go after every maybe 4, 5
or 6 shots. It seems that the server side python shots shoots slower than
the client side python.

Try it. Start a HL game and shoot the python. Hold down the attack button as
long as you can and reload when needed.

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