Lol! But I prefer it to be like what omega said. And now, I'm waiting for
his release. Eagerly. Almost everyday. So I can complete my darn mod and get
to bed. :D


From: "K. Mike Bradley" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: RE: [hlcoders] Problem with SDK 2.3
Date: Mon, 26 Jan 2004 11:15:34 -0500

Whoaaa !!!
Just a min there ....
I love to go ZZZZt on the dead monster bodies with the crowbar and watch
the
go SPLAT !
Don't rain on my parade.




-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: Sunday, January 25, 2004 7:21 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Problem with SDK 2.3

yeah it's messed up in the stock sdk.

I started working on what i call "Clean SDK" which i was going to release a
while ago, but it's not done, due to other projects taking all my time
instead. heh, i fixed all the weapon code in it. (which i actually enhanced
further in another project based on it..) If you want it as it is, email me
directly (that goes for anyone else too) and i'll send it your way.

some of the highlights are things like, the hornetgun actually fires
properly and doesn't go zzzzzzzt when you run out of ammo, and the rpg
doesn't go zzzzzzzzt if you hold down attack when you fire. amongst other
things. one thing i'll put in before i zip it up is fixed crowbar code
(with
proper client side prediction so it doesn't go zzzzttt on dying monsters).


-omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net



Tan Theodore wrote:

> I found a small bug with HL SDK 2.3. I don't know if anyone has solved
> this but if you did, please mail back.
>
> This bug seems to affect slow firing weapons more than weapons with
> higher ROF. Let's take the python as an example.
>
> With SDK 2.3, the python shoots two bullets at one go after every
> maybe 4, 5 or 6 shots. It seems that the server side python shots
> shoots slower than the client side python.
>
> Try it. Start a HL game and shoot the python. Hold down the attack
> button as long as you can and reload when needed.


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